Dungeon Hunter 5: Review

Welcome to the world of Paphos. From the very beginning Dungeon Hunter 5 Paphno dressed stencil characters will introduce you into the world of pathetic struggle of people with undead, predictable transitions from one camp to another and pathos heroic deaths.

Simplicity is better than theft

Perhaps this is exactly what the fantasy RPG should be about the extermination of monsters and the “pumping”-the heroic and with the stone face of the Konan-Warvar. But Gameloft Slowly studies on his mistakes and is too trying to “give history”. Everyone does not give a damn about it. Unfortunately, instead of counteracting the pathos of inter -level dialogues due to the saturated stages, the developers themselves made the stages shorter. A few minutes of unbridled pressing the buttons of impact and shooting – and again the dialogue about nothing. It’s good, of course, for trips, but it is bad if you want to play longer, and the need to constantly be connected to the Internet imposes restrictions.

But the design of the zones pleases. These are not straightforward corridors without branches, but quite adequate by the standards of a mobile location project, where sometimes you need to dodge the traps and use the switches.

The class system was simplified. Now we choose not a magician, warrior or guard, but a weapon that the hunter will fight. There were even more options – five instead of four. Weapons without revelations: fast double blades, powerful sword, staff and so on. You can wear two sets and switch right in the game. There is still the opportunity to improve the arsenal, giving a blacksmith to re -melting unnecessary items. As a result, you begin

already passed levels again and again – to knock out the “Luta”. It must be used for “pumping”, remembering that more effective synthesis is obtained with objects of the same type. Things can “evolve” into more advanced things, but for this you will have to conduct a synthesis more than once.

There are no special problems with the management. If in the fourth part it regularly happened that the shot went wrong, then there are fewer similar difficulties, although it is still tight with crossbows.

Almost instantly we are thrown by a virtual companion, with whom it becomes somehow more fun. In fact, the ally is a living player, but he is automatically controlled – there is no more real cooperative in real time. However, he worked wryly before.

But the “shelter” mode appeared, made according to the fashionable principle of asynchronous PVP. Law of the hunter – a source of gold. Monsters-cumulates that are outstanding for tasks and opening of chests extract it. And the monsters protect your caches from alien enemies. “Pumping” of the defenders is made similarly to the weapon, using the synthesis. And if the robbery of the native shelter takes place, it will always be possible to avenge. The regime, in a word, is made completely standard, and the balance here is imperfect: usually interrupting protection is not so difficult.

Brilliance and poverty of Freedia

Currencies in Dungeon Hunter 5 Muchno. The most important of them are those that open chests with objects or slander. For something simpler, there are coupons that are outstanding in larger quantities for joint passage with friends, and not random people. But the best things lie only in those chests that open with the help of premium diamonds. More precious stones are needed to buy medicines, which, of course, is horror and a nightmare, but it is already becoming the norm for the genre (see. Blood & Glory: Immortals). It is not necessary to invest money;It is even possible that for a decent amount you will not get the necessary result. And a simple, albeit with a tedious “pumping”, all difficulties are gradually solving.

Any, even the most rare item belongs to one of the classes. Their logic works on the principle of “stone, scissors, paper”, only five elements. As much and possible equipment sets that can be prepared. This is quite logical, since at each level the enemies mainly represent one element. Therefore, going to the battle with the undead, it is best to equip with “natural” gizmos, and it is nice to put on a “light” set under water opponents.

And enemies, and characters, and scenery look very nice. On advanced devices, the game is especially good: there are high -quality shaders, and numerous pretty effects, advanced shadows, and many small details. Optimization, however, is quite strange, especially on Android, where the fifth “hunter” may not start on a device with a quad -core processor and two gigabytes of RAM. On weak iOS devices, you will simply lose most effects and get noticeable “brakes”. But, we repeat, the owners of top gadgets will be delighted with the graphics.

The fifth of the popular series was more likely to be. Yes, there is enough flaws and just small annoying moments. But the base is preserved and decorated so that it would not be a shame to release on the consoles. And if two or three previous episodes were more likely to be pulled down to the franchise, then this one was able to let the bar, which would have to be surpassed the next time.

Pros: chic graphics on advanced devices;High -quality Hack’N’Slash;working system of elements;Including cash investments.
Cons: poor optimization for weak “iron”;not quite successful PVP mode;Excessive pathos of history;The need for constant Internet connection.

Similar Posts